![]()
#Find an android studio sdk min and max android#To specify the resources in this directory, set application icons and the project name in the Android Player Settings.Ī standard Android Gradle project file that configures the environment of the build system. The resources are application icons, text that the application accesses at runtime, and application style descriptions. #Find an android studio sdk min and max how to#For information on how to do this, see Manage manifest files.įor information on how to influence the contents of this file, see the Override the Android App Manifest.Ī standard Android Gradle project directory that contains native code libraries that the launcher module uses.Ī standard Android Gradle project directory that contains resources to include in the final application. You can specify rules for the manifest merger to automatically decide how to solve merge conflicts. Important: If multiple manifest files specify different values for the same setting, the manifest merging process fails and you must fix it manually. It contains settings specific to the launcher module. For more information about source sets, see Create source sets.Ī standard Android Gradle project file that Unity merges into the final Android App Manifest. Unity places the source code and resources in the main subdirectory.Ī standard Android Gradle project directory that contains the launcher module’s source code and resources. To influence the contents of this file, provide a custom Launcher Gradle Template.Ī standard Android Gradle project directory that contains the launcher module’s source code and resources. In Unity, the launcher module depends on the unityLibrary module which means unityLibrary is built and included in the final result when building the launcher module. To influence the contents of this file, provide a custom Gradle Properties Template.įor information on the properties this file can contain, see Gradle property files.Ī directory that contains the launcher module and everything related to it.Ī standard Gradle project adle file that describes how to build the launcher module and includes a list of dependencies to include in the build. ![]() Unity also adds the names of assets inside the Streaming Assets directory and specifies that these assets should be in the final application and Gradle shouldn’t compress them. To influence the contents of this file, provide a custom Base Gradle Template.Ī standard Gradle project file that configures how to build the application. The locations are a combination of online repositories and java plugins inside of this project. ![]() It specifies which Android Gradle Plugin version to use and locations of java plugins. The base Gradle file that affects all modules in the Gradle project. You can replace it with your own application. This is a simple Android application module that launches Unity.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |